Version 0.8.1 (Beta Release)
Spatial Convolutional Reverb
2026-05-06
build 264f5b8*
Spatial Convolutional Reverb
I am so grateful to everyone who has signed up to the beta testing programme and helped get reverb to this point. Several of the new features you will find in versions 0.7-0.8 were added in response to your ideas. Many of you have already earned a free license to the full version (at this early stage it only requires one or two constructive reports). The simplest possible (but very helpful) way is to use the new gather diagnostics feature (available from the new help menu), then include the generated diagnostics in your beta report at hartleydsp.com/beta. This automatically collects information about your system and environment which will help diagnose subtle bugs you encounter, but even if you don’t find any bugs the information could be useful for me to understand which systems and hosts are already working with the plugin.
I think the new features in the current version push the plugin to a new level.
I would especially bring your attention to our new User IR Spatialization feature; with this you can bring in your own impulse response and using some magic we can make it sound like one of the detailed spatial simulations in the factory library even though we don’t know about the geometry of the space. It was one of our beta testers who suggested bringing in User IRs, but I did not think it would be possible to combine it with THeVerb’s spatial features. But it turned out to be possible!
You will also notice lots of UI improvements, for example, you can use the mouse in the visualizers to adjust the mix (drag vertically), reverb time (shift-click, double-click or drag the trim indicator) and tail shape (shift-drag horizontally). You can zoom in and out (using the in-interface buttons or mousewheel) to see the impulse response at different scales.
The manual you are reading is another new feature (very much work in progress as you can see), and I am also beginning to get our web support up to speed.
If you like the product, let others know - I am still keen to recruit a few more pre-release beta testers who, like you, can easily earn a full license.
Thanks again for your help, and I hope you will be among the first to download and install the full version which I think will be ready in the next couple of months.
Installing the plugin should be straightforward, but if you have an
older version you may find that it lingers in your
Program Files\Common Files\VST3\HartleyDSP folder where it
will compete for availability in your DAW (you can check the bottom
right of the plugin to see what version you are currently running - it
should say BetaRelease 0.8.0). This shouldn’t happen in
future, but does affect beta versions prior to 0.7; if you are affected
I recommend deleting any old versions from that folder before installing
the new one.
You may need to reactivate. If so, use the “Activate” button at the top right of the interface to exit Trial Mode (if you’re not seeing an orange button - top right, then your previous license is still intact and active) and enter your license details. Beta licenses have a limited duration, but whenever you install a newer version of the beta, your license should extend an additional 90 days. I am keen to know about any difficulties you encounter with trial mode, installation or activation, or with the website.
Hartley DSP created THeVerb to allow musicians and producers to make digital instruments and recordings sound alive, with the warmth and character that comes from human performance in a real space. With today’s technology recording live isn’t always an option and, even when it is, it can be difficult, expensive or creatively limiting. THeVerb lets you bring digital sources into realistic acoustic environments, so that you can have the best of both worlds.
THeVerb is a unique spatial convolutional reverb plug-in. It allows you to place and move sound sources within a space, simulating the way sounds are affected by the distance and direction of the source from the listener, and the reverberation that occurs as sound waves reflect off the walls, ceiling and floor. Our brains are exquisitely sensitive to these spatial cues. The tiny differences they create in the sounds reaching our left and right ears create a vivid sense of space even when we are not consciously aware of them. By combining different instances of THeVerb, you can recreate the interaction of sounds from different musicians playing together at the same time, in the same room, even if they were recorded separately.
The THeVerb plugin interface
This section walks you through the process of installing and activating your THeVerb plugin. Activation is required to unlock the full functionality of the plugin, but you can also use it in Trial mode to evaluate it before purchasing.
Visit hartleydsp.com/products to download the latest installer. Run the installer and follow the prompts to install THeVerb on your system. The installer includes the plugin itself, as well as the factory IR library (a set of different acoustic spaces you can use with your plugin), and this user manual.
THeVerb Beta Installer. Note "Beta" in the title - the Beta Installer will overwrite any existing installation including the stable version; if you own the full version, you should be able to interchange Beta and stable versions, but you will need to reactivate your license each time.
VST3 plugins work differently from previous VST versions (which could
be installed to various locations). The VST3 standard specifies a single
location for installation:
C:\Program Files\Common Files\VST3\. Your DAW may not
operate correctly if the plug-in is installed elsewhere.
The installer will place the factory IR library in a folder within
your Windows user account:
%appdata%\Hartley DSP\THeVerb\IRLibrary (this typically
corresponds to a location like
C:\Users\<username>\AppData\Roaming\HartleyDSP\THeVerb\IRLibrary).
In the HartleyDSP folder we also store other information your plugin
needs, such as your settings and presets.
Your license information is included in the settings file, so you should not modify or delete it unless instructed to by Hartley DSP support (otherwise you may need to reinstall and/or reactivate your license).
When you first open THeVerb (typically adding it as an insert in your DAW) it will run in Trial/Activation mode. This mode allows you to use the plugin with some limitations to evaluate it before purchasing, to activate your license when you buy a license (removing the limitations), and to reactivate if your system changes or the license information is lost. When in Trial/Activation mode the plugin displays an orange indicator and “Trial/Activation Mode” text at the bottom of the interface.
To activate click on the orange “Activate” button (marked X, below) at the top of the interface, just to the right of the THeVerb logo. This will open the activation dialog, where you will enter your email address and license key. You can find your license key in the confirmation email you received when you purchased, or in your account on our website. After entering your information, click “Activate” to complete the process. If the activation is successful, you will see a confirmation message and the plugin will be fully functional.
Your license key is tied to the email address you used to purchase, which should also be your login at hartleydsp.com. Be sure to use the same email address when activating your license. If you have any issues with activation, please contact support at support@hartleydsp.com or visit hartleydsp.com/support.
You are permitted to activate your license on up to 3 different machines at the same time. If you need to deactivate a license from a machine (for example if you are no longer using it, or if you have reached the activation limit), you can do so from your account at hartleydsp.com. This will free up one of your activations for use on another machine. If you need more than 3 activations, or if you are unable to deactivate a license, please contact support. If you lose control of the critical email address, but still have proof of purchase, we can also assist with recovery.
Activation dialog
In the beta programme, you download a different installer, and the activation process for Beta versions requires a different license key which you can collect from the beta area of your account at hartleydsp.com.
Beta Activation dialog Note that a different license key is required for Beta versions.
First install and activate your plugin (see Installation and Activation as described above).
Quick workflow:
When you open up the plugin in your DAW, you will see the main interface which is designed to be compact and intuitive. All the controls you need are on a single screen, a few sections expand when clicked to provide options. The main panels are labelled A-F in the figure below; individual controls are numbered within each panel. The Header panel (A) provides product information, settings and help. Just below that the Visualizer panel (B) shows how the plugin is working. Beneath that the central area, panels C,D and E provide the main controls used to configure the plugin, in panel E, Direct/Room Mix acts very like a wet/dry, mix blending the direct signal with reverberation (the direct signal is not strictly dry because it normally includes microdelays and attenuation). At the very bottom of the interface is the Footer panel (F) which provides information about the plugin’s operations, modes and version.
Main interface panels A - Header, B - Visualizers, C - Control Panel, D - Spatial/Room Panel, E - Output/Metering Panel, F - Footer
Hover over any control to see a tooltip with a brief description of its function.
A - Header controls
B - Visualizer panel
These show the effect of your spatial settings and convolution in real time, so you can adjust them to get the sound you want.
In the Control Panel you can adjust various parameters affecting the direct and room signals:
C - Control panel 3 - Presets, 4 - Input Mono/Stereo, 5 - Gain Match, 6 - Distance, 7 - Room Tone, 8 - Reverb and Fade Time
Use the Presets control to capture useful combinations of room, position and processing settings so you can recall them quickly.
Preset popup The first row () creates a new preset. Preset rows show
. Hover to reveal delete
, then click to remove that preset.
If a preset with the same name already exists, THeVerb asks whether to overwrite it.
Open the Presets popup and click a preset row marked .
If that preset includes a room reference, THeVerb also loads the
associated room (or User IR reference) and updates controls
accordingly.
If you change settings after loading, an asterisk (*)
appears next to the preset name to indicate the current state has been
modified.
The built-in Default preset is protected and cannot normally be deleted.
The Spatial/Room Panel (D) is the heart of the interface, where you choose the acoustic space and place your sound source within it:
D - Spatial/Room Panel 9 - Room Selector, 10 - Sync, 11 - XY Pad, 12 - Instance Bar
Multiple instances When the Instance Bar is active, you can see the source positions of other instances of THeVerb in the same project.
The Room Selector is where you choose the acoustic environment that determines the room signal. Open the browser and find the factory bundle: these are curated rooms with impulse responses modelled on recording and performance spaces with different characteristics. Select a room by clicking on its name in the middle column. The room selector remains open so you can switch between rooms and audition them with your track playing.
Room Selector with factory bundle view
If you want to use your own impulse response, switch to User IR mode in the Room Selector and load your file. In the full product, you can then enable Spatialize to map that IR into THeVerb’s spatial model, so movement on the XY pad still produces meaningful positional cues, affecting both direct and room signals, rather than a static stereo reverb. This is useful when you want the character of a custom IR but still need consistent placement control across multiple tracks. The spatialization synthesizes spatial cues based on statistics of thousands of IRs across different simulated spaces, so that your IR behaves like the more detailed and precise spatial models built into our library.
User IR mode with Spatialize Load a custom IR, then enable Spatialize to use THeVerb's spatial positioning affecting both direct and room signals.
Loading your own IR can produce unpredictable results including very loud output. User IRs are attenuated on import if the expected room signal would be louder than the input signal (a warning notification will be shown). however you may still find your IR produces much louder room signals than the factory IRs. To avoid unpleasant surprises start with the DAW channel fader on at a low value, and set the Direct/Room mix to a low value (e.g., 0.10). If spatialization is active, resonant frequencies can interact with XY positions, so test with representative audio and try a range of source locations.
If the room signal is too loud or quiet and you are not able to easily get the blend you want with the Direct/Room mix, you may want to carefully adjust the impulse response in an audio editor, for example applying a gain change.
E - Output Panel 13 - Direct/Room Mix, 14 - Metering Section
In the Output Panel (E) you can adjust the balance between the direct and room signals with the Direct/Room Mix control (13). The higher the value, the more room signal and less direct signal you will hear, so it acts very like a wet/dry control, although the direct signal is not strictly dry because it normally includes microdelays and attenuation.
In the Metering Section (14) you can see the input, direct signal, room signal and output levels. The meters display the RMS level of the signal (coloured bars) in dBFS and an indication of the peak signal (white line). From left to right the meters show:
The footer at the bottom of the interface shows information about the plugin’s status, such as whether it is in Trial/Activation mode, the convolution and graphics modes, the build name and type. These can be useful for troubleshooting and support. On the left hand side of the footer is the notification area. This displays information (such as license status), warnings (for example, if a library file cannot be found) and error messages (for example, “IR Library path not found: {path}”). It is normally closed and just displays a count of the number of messages of each type. Click on the notification area and scroll to see the messages. If a message spans several lines you can click to expand it. When a new warning or error message is generated you will see it briefly displayed to the right of the notification area, and the count of warnings or errors will increase.